Which attribute to advance skyrim




















I have noticed a lot of people react to SKSE as if it some kinda 3rd party malware just waiting to bork up your game. Obviously not true but hey - fear is the mind killer! What's wrong with SKSE? The console command it comes with forget which one it is ATM, if someone could tell me that would be great to remove scripts that don't exist from your saves is reason enough to get it. Haha, it's not fear. How complicated is SKSE to use? And how about the Uncapper, pretty easy? Maybe I'll give them a try.

Incunabulum View Profile View Posts. SKSE 1. It fixes a memory management problem vanilla Skyrim has. Originally posted by jerrypocalypse :. Another option is to use the console. You'll have to do this at every level up that you want something different from the normal increase but no mods needed. If you're a mage, go with Magic:Health - or If you're a warrior or thief, go with Stamina: Health - or It's as simple as that. Stamina isn't a necessity at all if you play mage.

Weight management isn't that hard when you're using light armor and taking the pack-mule perk in the Pickpocket tree gives you an extra carry weight. So essentially you have an extra carry weight to start with. That's like 40 levels needed if you go Heavy Armor instead. As a warrior only using warrior skills, I would ignore all magika and go full HP for ten levels then, full stamina for 5 levels, then switch back off to HP Again.

Its a good balance as Power attacks will always need more stamina over any other class and that is pretty much the only thing that makes a fighter worth while. Heck, I've rolled full HP once as a fighter which would allow me to play on Legendary difficulty provided I did not screw up.

Its obnoxciously hard as a single arrow will kill you even with like or higher HP. Since you would be in heavy armor, I would reccomend the steed stone, its the best one for straight up fighters as it increases your speed as mobility is the best way to avoid damage plus the added ability to carry more makes adventuring less a chore.

As a mage I only put it Magika. What about enchantments!!? It would be boring as all hell. Having a very high pool of Magika is a LOT more fun as it allows you to do anything magic related wihout relying too much on whatever you are wearing. In any case, the higher your magic pool is the faster it regenerates anyway. Add in some magic resistance and healing potions and you'd pretty much be the ultimate dragon slayer or whatever slayer.

I would go for a defensive stone though, like the Lord. As a Theif, well, as a manner of experimentation I went full stamina. I realized that perhaps a better balance would have been the opposite of my fighter build stamina to HP as this combined with light armor you would pretty much be a really dangerous skrimisher while using guerilla tactics. Plus having high stamina makes the game more fun as you can carry soooo much more junk thus allowing you to sell more junk thus thus allowing you to level your speech craft farther.

Given this you can ignore the steed stone for something more defensive like the Lord or the Shadow. Of course, I favor generalized builds overall with a dedicated purpose. Per page: 15 30 Date Posted: 25 Apr, pm. Posts: 6. Discussions Rules and Guidelines. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

User Info: Gyakusetsu. Battle hardened by their military-like society the Nord fear no one in battle. Often times they are seen with large two-handed weapons and heavy armor while taking down their enemies. Due to the heavy reliance on melee weapons and armor Nords make excellent soldiers and blacksmiths. Racial Starting Stats 1. Battlecry: Target flees for 30 seconds. The Imperial The Imperial people focus more on bureaucratic society characteristics, they are also the voice of the emperor.

They are well spoken and civilized individuals hailing from the province of Cryodiil. Physically the Imperial people are not nearly as imposing as other races but this does not mean they are not a threat in the field of battle. Imperials tend to train as light infantrymen using their cunning and knowledge of light armor and one-handed weapons to defeat their foes.

Voice of the Emperor: Calms nearby people for 60 seconds. Imperial Luck: Imperials find more coins. Unfortunately because of this High Elves lack the physical strength needed to be war-hardened warriors and a resistance to very skill they have devoted their lives to; magic.

Highborn: Regenerate Magicka faster for 60 seconds 2. Highborn: High Elves are born with 50 extra magicka. Extra Starting Spell - Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds. They are blue skinned red eyed elves and tend to have a bit of an attitude. However, the Dunmer make very versatile warriors with the ability to use blades, bows or magicka without too much of an issue.

Extra Starting Spell -Sparks: Lightning that does 8 points of shock damage to health and magicka per second. The Breton The Bretons inhabit the province of High Rock dividing themselves up through political factions.

Bretons come in all shapes and sizes from peasants, to soldiers and powerful sorcerers. Bretons tend to make great warriors despite their scrawny build compared to other races. The Argonian Argonians are scaly reptilian humanoids originating from the Black Marsh. They are swift swimmers and can breathe underwater with the small gills located behind their ears. Not much is known about the Argonian race but it is known that they change genders as they grow, being male or female is a mere phase in the life of an Argonian.

Being masters of sneak, agility and magic makes them incredible thieves and sorcerers. Histskin: Recover health 10x faster for 60 seconds. Underwater Breathing: Breathe underwater. Done, other than some editing issues. User Info: euklb. From: euklb sticky requested great topic, thanks Thanks my friend.



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