Why do zerg expand so fast
It will probably deal enough damage to negate the economic advantage Zerg is getting, since he will be forced to pull his workers to defend, probably loose some of them, build a spine crawler, spend larva on lings instead of workers. There will be a lot of opportunities for defending Zerg to make a mistake and for you to punish it. What you definitely should keep in mind is: a what is your strategy to deal some damage and then respond with expansion of your own and b those lings he produced to defend, they will be definitely used for counter-attacks.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Is a Zerg fast expand impossible to stop with Terran? Ask Question. Asked 10 years, 10 months ago. Active 6 years, 11 months ago. Viewed 6k times. In this case 1 marine in a bunker won't make a lot of problems for the hatchery.
Is this true? Are there any other ideas here? Thanks a lot! Improve this question. Budda Budda 8, 7 7 gold badges 53 53 silver badges 97 97 bronze badges. You might be interested in this replay , where: Three bunkers are placed to block the ramp and destroy the FE, forcing the opponent to build a Spine Crawler but the expansion is delayed till after Meantime a transition to Tanks and Medivacs has taken place, allowing him to do a fast expand and slowly move towards the Zerg base.
The reason he has Stimmed Marines is so he can counter Mutalisks. The Zerg army just runs into his Tanks resulting in an easy win Add a comment. Active Oldest Votes. Starting based on my previous answer , which explained why: Why can't I keep the pressure up? The Bunker is like a firewall, it will work until the virus takes it down.
But I want to deny his expansion. Because in theory, that could make me win the game It would be unbalanced if you were able to deny Zerg from getting additional production.
Let's look at it from the other side! Because you can think the way your opponent does. Another idea Because theory crafting could result in succes We had a conversation about this based on your questions, and came up with the following idea: Produce 6 Marines, 3 Hellions and 2 Medivacs. Run the 6 Marines towards your enemy exposition.
Slightly after, drop Hellions into his Mineral line at his base, focus on Queen and Workers. Heal and pick up up units once they get heavily damaged and retreat to protect your natural.
Improve this answer. Unless you scout some sort of all-in or a strong pressure build order, a mostly safe point to expand is between 20 and 25 supply, but on big maps many tend to expand already at 15 fast expansion while on small maps the expansions are often delayed to about supply.
You can usually expand and before the expansion is finished you should have enough minerals and gas for a lair, so you should use that and do it both. It's also a nice thing if you can build the queen for the expansion at the closest hatchery while the expansion is still building up, this saves some time but the distance must not be far because the queen is so extremely slow off-creep.
About stopping drone production: Don't. The only time where you should use all your eggs for units is when you spot the enemy advancing so you can bolster your defenses, otherwise always use a part of your drones to boost your eco. Sign up to join this community. The best answers are voted up and rise to the top.
Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How do I Macro effectively as Zerg? Ask Question. Asked 11 years, 1 month ago. Active 11 years, 1 month ago. Viewed 6k times. I was wondering of anyone had advice on: When to power drones? How to best expand? Knowing when to tech? When to switch from powering drones to producing units? I've included a replay so you can help analyze anything I might be doing wrong I intentionally left the user's name out in case he did not want to be associated with the question, but he can always indicate it in comments.
Improve this question. Brett White 1 1 gold badge 7 7 silver badges 15 15 bronze badges. We want a replay, we want a replay! Nah tzenes it is no problem. I was the one that got in touch with tzenes, he was incredibly helpful. I was probably going to post this same question tonight actually. Wikwocket agreed.
And the replay I will provide will literally showcase a lot of things done wrong that I know tzenes can address easily and clearly. Drone production is the biggest stumbling block I've had when playing zerg. It'd be nice to know when to stop unit production for the sake of more workers. Never could balance it out. Show 16 more comments. Active Oldest Votes. Powering Drones There are a number of times when you want to power drones: Drones vs Army When attacking Spare supply Out of gas Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.
Expanding So the purpose of expanding is twofold: Provide more larva Provide better mining Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good. If I had to sum up what went wrong here, I'd say: You stopped building Drones.
Improve this answer. Is there any build where not getting a queen is an option? If your opponent goes for a standard 4 Gate, 3 Rax, or 14 Hatch you can get away with skipping your queen and rushing an early lair. You'll still end up expanding around the same time, but you just don't have the larva to fight off any sort of aggression. Add a comment. If he techs You see a factory or only gateways , expand, build workers and get a lair up.
Terran with multiple barracks and only one or even no tech lab Mass-Marines get a lot of banelings and then expand. Terran Starport with tech lab banshees : Get lair for an overseer, add some queens and then expand. When your main is fully saturated: Expand. When the Enemy expands: Expand. When in doubt: Expand. Morfildur Morfildur 8, 7 7 gold badges 41 41 silver badges 53 53 bronze badges.
Sign up or log in Sign up using Google. Quote from Fisty. Aug 27 , pm BeDazed Post 5. For Fast Expansion. Your opponent will not have a tank if he expands fast. If he does, then he will undoubtedly put up a bunker if he's Terran- leaving him dangerously troopless at start. You make sure that he gets it. If you're Zerg, try going fast mutalisks.
They'll get hit hard and if you do economic damage, try not to lose your mutalisks. They're fucking expensive and every one of them lost is a gain for them. Play safe, and play to the standards. Fast expansion Toss. He's probably going to cannon up. Roach in, get your speed upgrade as fast as you can, and then boom.
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